Oct 07, 2007, 01:27 PM // 13:27
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#61
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Frost Gate Guardian
Join Date: Aug 2006
Location: Hiding in a cave in old Ascalon
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ok after some tweaking suggestions in this post i went back and balanced out the attributes on Alex's Mind Blast bar and used it in the field.
i kinda like it, and the energy management is good.
i did end up going back to my old dual-attunement build though. i can cast high-cost fire spells infinitely with that build....but then agaoin its not a balanced build (using earth wards and such)..which is the topic of this thread..
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Oct 07, 2007, 05:30 PM // 17:30
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#62
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Wilds Pathfinder
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Something quick to add to the issue of self-heals...
Quote:
Originally Posted by Dr Strangelove
1) If you're taking damage, you are not casting, you are running away like a good little squishy
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Not only is this the primary reason that Aura of Restoration sucks, but it's also why my E/Mo uses [skill]Restful Breeze[/skill] as her heal.
At only 3 healing prayers (leftovers), you get +10 pips of regen (which is big enough to actually make a difference) for up to 7 seconds. And the downside of the spell is a non issue due to the excellent point raised in the above quotation.
If you get in trouble, quickly cast it before you start running. The fact that it's an enchantment also helps out monks who will be healing you (Dismiss, Kiss, etc.).
On top of that, you get to bring a hard monk rez for being a monk secondary.
As for "balanced" ele builds, Mind Blast with a few damage spells (Rodgort's Invocation, Fireball, etc.) and a few support spells (Wards, Heal Party, etc.) is the way to go.
If you want all out damage, get a second Ele in your party run dual SF builds.
Last edited by Grammar; Oct 07, 2007 at 05:38 PM // 17:38..
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Oct 12, 2007, 12:41 AM // 00:41
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#63
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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well I've been thinking for some defense, so which do you think at lvl 9 atribute would be more effective for defense, Earth or Water?
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Oct 12, 2007, 12:52 AM // 00:52
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#64
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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... Earth.
Wards rock. You can get everything Water really has to offer in two, essentially, non-attribute spells - Maelstrom and Deep Freeze.
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Oct 14, 2007, 03:38 AM // 03:38
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#65
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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hmmm... darn I don't have Nightfall, so any other builds? I do have Factions and Prophicies.
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Oct 14, 2007, 04:32 AM // 04:32
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#66
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Dual attunements combined with high energy low recharge spells work ok for proph and factions.
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Oct 14, 2007, 08:57 AM // 08:57
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#67
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by terminus123
hmmm... darn I don't have Nightfall, so any other builds? I do have Factions and Prophicies.
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Uhmm... If you really, really must play Fire...
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]rodgort's invocation[/skill][skill]fireball[/skill][skill]glyph of sacrifice[/skill][skill]meteor shower[/skill][skill]resurrection chant[/skill]
... for the last skill, a cover Enchantment (... ugh, I guess that's Aura ) may be useful, or something utility-like, Extinguish or a Ward.
And... if you're in the 99% of PvE where Shower is deadweight... drop it. No use having useless skills on you bar... Maybe throw on Immolate to do something between Rodgort's and Fireball.
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Oct 16, 2007, 07:48 PM // 19:48
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#68
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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using aura with rodgorts I get healed 100 every time I use it. But still it is only a good cover enchant.
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